
You know that feeling when you beat your friend and they owe you five bucks, but never pay? We fixed that.
Summer 2024. Euro Cup final. Two of us made a €10 bet on the game, then ran it back in FIFA. Classic stuff, except nobody ever paid up.
Later that day, Tom showed up to a hackathon with an idea he'd been sitting on for years: an app that holds you to the bet. Six of us ran with it as a Stanford class project.
Three months later we threw a launch party on campus. 30 people showed up. $80 got wagered in under an hour. One guy played eight matches in a row. People were downloading Clash Royale on the spot just to get in on it.
We pull results straight from the game's API. No screenshots, no arguing about who won. The system knows.
Wager doesn't bet against you. We connect players and take a small cut. Your opponent is a real person, not the house.
This isn't watching someone else's match and hoping. You pick up the controller, you play the game, you earn the win.